Post by Rylin Crease on Mar 31, 2016 22:15:34 GMT -5
Abilities
Last Updated: 3/31/2016
-More slots will be added as more members join.-
Angelic Abilities
Mental
- Telekinesis – They can move objects with their minds.
- Telepathy – Angels can read the minds of others.
Physical
- Enhance Combat – They ability to possess superhuman levels of hand-to-hand fighting skills and excel in various forms of combat. (0/3)
- Enhance Durability – The power to sustain numerous blows of internal or external assaults. (0/4)
- Enhance Strength – The power to exert great strength from their muscles. (0/3)
Spiritual
- Empathy – The power to fully interpret and replicate the emotions, moods, and temperaments of others. (0/2)
- Illusion Manipulation – The power to manipulate illusions. Can create, shape and manipulate illusions, causing targets to see, hear, touch, smell and/or taste things which do not actually exist or cause them to perceive things differently from what they truly are. Some users can create complex and detailed worlds, others may be able to only alter the way they or the target are perceived. (0/3)
- Sedation – They can touch a human's head and knock them unconscious. (0/2)
Ethernal
- Healing – The power to restore biotic organisms to their optimal health. Can restore biotic organisms to their optimal heath, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though the user may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed. Once the patient has died, it would transcend healing and would require resurrection instead.(0/2)
- Weather Manipulation – The power to manipulate the weather. Can sense, create, shape and manipulate weather. This includes the ability to generate various natural phenomena or control the intensity of the weather in highly concentrated (inside room) or vastly extended (continental) areas.(0/2)
- Memory Manipulation – They are able to erase, restore, alter, and fabricate memories in the minds of humans (and any creature related to humans). (0/1)
- Astral Projection – The ability to leave their body and look around within a mile. (0/1)
Demonic Abilities
- Discord – The ability to create conflict between people. (0/4)
- Soul Sucking – Once they kill their prey, they can suck in their souls to live longer (up to 2 months). (0/2)
- Super Senses – Demons have an enhanced sense of smell and taste the souls of people. (0/3)
- Super Strength – They are strong, but vampire relations and angelic relations are stronger. (0/3)
Shifter Abilities
- Super Strength – They are strong, but vampire relations and angelic relations are stronger. (0/3)
- Blinding – The ability to shift in a multitude of dust and lights (can blind the enemy for a short period of time). (0/4)
- Healing – The ability to heal as fast as vampire relations. (0/3)
- Beauty – The ability to be more beautiful than most. (0/2)
- Shifting at Will – Ability to shift anytime (not restricted to a moon or anything) (0/4)
- Size – The ability to be much bigger than average shifters (nothing too extreme!) Speak to an admin about appropriate sizes. (0/2)
- Half Shift – The ability to shift only parts of their form without shifting the rest. (0/2)
Vampire Abilities
- Alluring Scent – The ability to produce an alluring scent for hunters (this can be good or bad). (0/2)
- Compulsions – The ability to use compulsion on every species except angelic relations or any older vampire related creature. (0/2)
- Emotional Biting – The ability to choose whether their feeding is sensual, painful, or simply nothing. (0/3)
- Daylight – The ability to walk out beneath the sun without burning. (0/3)
Witch Abilities
- Aerokineses – The ability to control or generate air and wind. (0/2)
- Animation – The power to bring inanimate objects to life. (0/2)
- Atmokinesis – The ability to control and mentally affect the weather. (0/1)
- Chlorokinesis – The ability to control plant life. Plants can not be used as an offensive form of combat. (0/5)
- Empathy – The ability to feel and manipulate other people's emotions. (0/2)
- Photographic Reflexes – The ability to mimic any athletic or martial arts movement after seeing it once. (0/2)
- Postcognition – The user can see the past of a person or object, though they have to have skin contact with what they are wishing to get a sense of. They will feel all emotions and physical pain of the person they are observing. This could lead to coma or serious injury. While using this ability, their eyes turn completely white and they are lost to the current time-line. (1/3)
- Shadow Stepping – The user can step into the shadows and hide from sight as well as walk through walls as long as there is a shadow on both sides. (0/2)
- Sonokinesis – The ability to mentally manipulate sound waves. (0/1)
- Telekinesis – The ability to move things with their minds. (0/4)
- Telepathy – The ability to communicate to each other mind to mind, but not delve deeper into thoughts or memories. (0/3)
Mermaid Abilities
- Communication – The ability to communicate with sea creatures. All mermaids naturally have this ability.
- Weapon Creation – The ability to create a coral-like weapon with their minds. (0/10)
Elven/Druid Elven Abilities
- Superhuman Agility – The ability to move faster and more graceful than others. All elven relation naturally have this ability.
- Superior Senses – The ability to have better sight and hearing than human related creatures. This allows the elven relation to be able to see in near total darkness as if it were day, and their hearing to be so acute, they're able to detect sounds unnoticeable to human relations and at greater distance. (0/3)
- Telepathy – The ability to communicate through mind. (0/4)
- Elemental – The ability to be gifted with one element. This is restricted for only select types of elven relations.
Pixie Abilities
- Pixie Dust – The ability to create pixie dust, which in thus causes hallucinations. (0/2)
- Elemental – The ability to be gifted with one element. This is restricted for only select types of pixie relations.
- Tough Skin – The ability to become supernaturally tough. (0/3)
Fairy Abilities
- Air – The ability of air. (0/3)
- Earth – The ability of plants. This cannot be used as offensive combat. (0/3)
- Fire – The ability of flame. A fairy relation cannot have this ability if they already have any earth type as an ability. (0/3)
- Water – The ability of fog, frost and water. (1/3)
- Light – The ability of illusion and illumination. (1/2)
- Darkness – The ability of shadows. (0/2)
- Dream – The ability of thoughts and dreams, altering them at their whim. (0/2)
- Flesh – The ability of healing and shapeshifting. The younger the fairy relation, the weaker they are at this ability. (0/3)
- Luck – The ability of chance and myth. This isn't an ability one can use at a whim. It simply boots any other abilities already. (0/4)
Death Bringers Ability
- Powers of the dead – Can manipulate the dead aca (relatives of vampires) to his/hers heart's content. This ability is only allowed for government officials, or leaders in charge or armies. (0/2)